Elder Scrolls Enchanting Lore



  1. Elder Scrolls Enchanting Lore Eso
  2. Elder Scrolls Enchanting Lore Skyshards
  3. Elder Scrolls Enchanting Lore

Closing Edited: April 30, 2019 at four:00 PMThis web page contains knowledge on Spell binding guns, armor, and equipment in The Elder Scrolls: Blades. For info at the Apparatus you'll enchant, be. Join Josh, head nerd behind the Lore Series, as he explores the story and setting of The Elder Scrolls Online. Join Josh, head nerd behind the Lore Series, as he explores the story and setting. Eso wrothgar jewelry. He discusses how Enchanting ties into his postulations and answers a few of your questions on the topic. Madam Firilanya, who you might already know, will be here next week. Send your questions about the clothier profession, dyes, or any Elder Scrolls lore topic to.

This web page contains knowledge on Spell binding guns, armor, and equipment in The Elder Scrolls: Blades.

For info at the Apparatus you’ll enchant, be certain that to take a look at our databases for Guns, in addition to Shields & Armor.

Elder

Enchantments are everlasting magical results that follow so long as you employ or put on the enchanted merchandise. Making a decision which attraction to use to an merchandise, however make a selection in moderation, as an enchanted merchandise can’t be enchanted once more.

You are going to without a doubt download guns, armor, and gear which already include enchantments by way of opening chests you’ll be able to download from missions, quests, and jobs in The Elder Scrolls: Blades.

Enchanted pieces can include as much as two further secondary enchantments. Conceivable secondary enchantments rely at the merchandise, as does the possibility that they seem.

If you wish to keep away from depending on success, and wish to enchant your personal apparatus, alternatively, you’ll be able to want to construct an Enchanter’s Tower.

The Enchanter’s Tower calls for you to succeed in The city Degree four, so be sure to construct a Smithy, Workshop, and Alchemist Store, in addition to a couple of dwellings, to succeed in the desired degree.

The upper the Tower’s degree, the extra robust the to be had enchantments, however your choices additionally rely at the merchandise. Shields, helmets, and gauntlets, for instance, all have other enchantments to make a choice from.

Observe: Spell binding calls for a lot of pieces, from Soul Gemstones to herbs, which can also be picked up all the way through missions or acquired from chests. You’ll be able to additionally purchase sure substances from the Enchanter’s Tower and Alchemy Laboratory.

Whilst maximum weapon enchantments are to be had to all guns, gentle, flexible, and heavy guns every have a singular struggle attraction simplest they may be able to obtain.

As soon as the Enchanter’s Tower is made, you’ll be able to have get entry to to the next enchantments:

There are a selection of varieties of weapon enchantments to be had in The Elder Scrolls: Blades. The varieties of enchantments to be had are made up our minds by way of the weapon elegance, so you should definitely test the lists underneath to resolve which is able to paintings right for you.

Heavy Guns[edit]

Heavy guns come with Battleaxes, Warhammers, and Greatswords. Those guns save you the participant from the usage of Shields, however pack an additional punch to make up for it. Underneath are all of the enchantments to be had for Heavy guns.

Attraction KindImpactCrafting ComponentsCrafting Requirement
EmbersDoes 29 hearth injury.Enchanter’s Tower Degree 1
SparksDoes 24 surprise injury to Well being and Magicka.Enchanter’s Tower Degree 1
PuncturingBodily injury ignores 337 issues of goal’s Block ScoreEnchanter’s Tower Degree 1
FrostDoes 29 frost injury to Well being and StaminaEnchanter’s Tower Degree 2
InflammationDoes 34 poison injury.Enchanter’s Tower Degree 2
WearinessDoes 110 injury to StaminaEnchanter’s Tower Degree 2
DrainingDoes 110 injury to Magicka.Enchanter’s Tower Degree 2
BurningDoes 40 hearth injury.Enchanter’s Tower Degree three
ArcingDoes 34 surprise injury to Well being and MagickaEnchanter’s Tower Degree three
PerforatingBodily injury ignores 471 issues of goal’s Block ScoreEnchanter’s Tower Degree three

Flexible Guns[edit]

Flexible guns come with Longswords, Maces, and Conflict Axes. Those one-handed guns are sooner than Heavy guns, and so they permit the participant to make use of a Defend, however they do not hit somewhat as laborious. Underneath are all of the enchantments to be had for Flexible guns.

Attraction KindImpactCrafting ComponentsCrafting Requirement
EmbersDoes 24 hearth injury.Enchanter’s Tower Degree 1
SparksDoes 21 surprise injury to Well being and Magicka.Enchanter’s Tower Degree 1
AgilityWill increase assault pace by way of 7%Enchanter’s Tower Degree 1
FrostDoes 25 frost injury to Well being and StaminaEnchanter’s Tower Degree 2
InflammationDoes 29 poison injury.Enchanter’s Tower Degree 2
WearinessDoes 87 injury to StaminaEnchanter’s Tower Degree 2
DrainingDoes 87 injury to Magicka.Enchanter’s Tower Degree 2
BurningDoes 34 hearth injury.Enchanter’s Tower Degree three
ArcingDoes 29 surprise injury to Well being and MagickaEnchanter’s Tower Degree three
SwiftnessWill increase assault pace by way of 11%Enchanter’s Tower Degree three

Mild Guns[edit]

Mild guns come with Daggers, Hand Axes, and Mild Hammers. Those one-handed guns have the quickest fee time for assaults, they permit the participant to make use of a Defend, however they deal much less injury than different weapon categories. Underneath are all of the enchantments to be had for Mild guns.

Attraction KindImpactCrafting ComponentsCrafting Requirement
EmbersDoes 21 hearth injury.Enchanter’s Tower Degree 1
SparksDoes 18 surprise injury to Well being and Magicka.Enchanter’s Tower Degree 1
ResoluteWill increase combo injury by way of 21.Enchanter’s Tower Degree 1
FrostDoes 21 frost injury to Well being and StaminaEnchanter’s Tower Degree 2
InflammationDoes 25 poison injury.Enchanter’s Tower Degree 2
WearinessDoes 66 injury to StaminaEnchanter’s Tower Degree 2
DrainingDoes 66 injury to Magicka.Enchanter’s Tower Degree 2
BurningDoes 29 hearth injury.Enchanter’s Tower Degree three
ArcingDoes 25 surprise injury to Well being and MagickaEnchanter’s Tower Degree three
ChronicWill increase combo injury by way of 29.Enchanter’s Tower Degree three
Elder Scrolls Enchanting Lore

There are a selection of varieties of armor enchantments to be had in The Elder Scrolls: Blades. The varieties of enchantments to be had are made up our minds by way of the armor kind, so you should definitely test the lists underneath to resolve which is able to paintings right for you.

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Helmet, Armor, & Boot Enchantments[edit]

Helmet, armor, and boot enchantments are basically considering expanding participant resilience, together with including or bettering elemental resistance, and extending most well being, stamina, and magicka.

Underneath are all of the enchantments to be had for Helmets, Armor, and Boots.

Elder Scrolls Enchanting Lore Eso

Attraction KindImpactCrafting ComponentsCrafting Requirement
Fireplace Withstand+12 Fireplace resistance.
  • 1 Petty Soul Gem
  • three Fireplace Salts
  • 380 Gold
  • eight Mins
Enchanter’s Tower Degree 1
Surprise Withstand+11 Surprise Resistance.
  • 1 Petty Soul Gem
  • three Void Salts
  • 380 Gold
  • eight Mins
Enchanter’s Tower Degree 1
Minor Well being+57 Most Well being
  • 1 Petty Soul Gem
  • three Imp Stool
  • 380 Gold
  • eight Mins
Enchanter’s Tower Degree 1
Frost Waning+13 Frost resistance.
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gemstones
  • nine Frost Salts
Enchanter’s Tower Degree 2
Poison Waning+15 Poison resistance.
  • nine Deathbell
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gem
Enchanter’s Tower Degree 2
Reasonable Stamina+65 Most Stamina.
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gem
  • nine Honeycomb
Enchanter’s Tower Degree 2
Reasonable Magicka+65 Most Magicka.
  • 1 Lesser Soul Gem
  • 12 Glow Mud
  • 2 Petty Soul Gem
Enchanter’s Tower Degree 2
Waning Fireplace+17 Fireplace resistance.Enchanter’s Tower Degree three
Surprise Waning+15 Surprise resistance.Enchanter’s Tower Degree three
Reasonable Well being+75 Most Well being.Enchanter’s Tower Degree three

Gauntlet Enchantments[edit]

Gauntlet enchantments center of attention on bettering elemental injury, in addition to including application to assaults, corresponding to well being, stamina, and magicka absorption.

Underneath are all of the enchantments to be had for Gauntlets.

Attraction KindImpactCrafting ComponentsCrafting Requirement
Bolstered FireplaceWill increase hearth injury by way of four.
  • 1 Petty Soul Gem
  • five Fireplace Salts
  • 560 Gold
  • eight Mins
Enchanter’s Tower Degree 1
Bolstered SurpriseWill increase surprise injury by way of three.
  • 1 Petty Soul Gem
  • five Void Salts
  • 560 Gold
  • eight Mins
Enchanter’s Tower Degree 1
Well being AbsorptionRestores Well being by way of injury performed, as much as 2, 2, and three issues for gentle, flexible, and heavy guns, respectively.
  • 1 Petty Soul Gem
  • five Imp Stool
  • 560 Gold
  • eight Mins
Enchanter’s Tower Degree 1
Augmented FrostWill increase frost injury by way of four.
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gemstones
  • 15 Frost Salts
Enchanter’s Tower Degree 2
Augmented PoisonWill increase poison injury by way of five.
  • 15 Deathbell
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gem
Enchanter’s Tower Degree 2
Stamina GleaningRestores Stamina by way of injury performed, as much as five, 6, and eight issues for gentle, flexible, and heavy guns, respectively.
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gem
  • 15 Honeycomb
Enchanter’s Tower Degree 2
Magicka SiphoningRestores Magicka by way of injury performed, as much as five, 6, and eight issues for gentle, flexible, and heavy guns, respectively.
  • 1 Lesser Soul Gem
  • 15 Glow Mud
  • 2 Petty Soul Gemstones
Enchanter’s Tower Degree 2
Augmented FireplaceWill increase hearth injury by way of five.
  • 1 Middling Soul Gem
  • four Petty Soul Gens
  • 2 Lesser Soul Gemstones
  • 26 Fireplace Salts
Enchanter’s Tower Degree three
Augmented SurpriseWill increase surprise injury by way of five.Enchanter’s Tower Degree three
Well being DesiccationRestores Well being by way of injury performed, as much as 2, three, and three issues for gentle, flexible, and heavy guns, respectively.Enchanter’s Tower Degree three

Defend Enchantments[edit]

Defend enchantments center of attention on dealing injury every time the participant effectively blocks an assault, in addition to expanding the wear and tear performed to goals who’re surprised by way of blocked assaults.

Underneath are all of the enchantments to be had for Shields.

Attraction KindImpactCrafting ComponentsCrafting Requirement
EmbersDoes 29 hearth injury on a blocked assault or Defend Bash.
  • 1 Petty Soul Gem
  • four Fireplace Salts
  • 470 Gold
  • eight Mins
Enchanter’s Tower Degree 1
SparksDoes 24 surprise injury to Well being and Magicka on a blocked assault or Defend Bash.
  • 1 Petty Soul Gem
  • four Void Salts
  • 470 Gold
  • eight Mins
Enchanter’s Tower Degree 1
HamperingGoal surprised by way of a blocked assault takes 18 further injury whilst surprised.
  • 1 Petty Soul Gem
  • four Imp Stool
  • 470 Gold
  • eight Mins
Enchanter’s Tower Degree 1
FrostDoes 29 frost injury to Well being and Stamina on a blocked assault or Defend Bash.
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gemstones
  • 12 Frost Salts
Enchanter’s Tower Degree 2
InflammationDoes 34 poison injury on a blocked assault or Defend Bash.
  • 12 Deathbell
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gem
Enchanter’s Tower Degree 2
WearinessDoes 110 injury to Stamina on a blocked assault or Defend Bash.
  • 1 Lesser Soul Gem
  • 2 Petty Soul Gem
  • 12 Honeycomb
Enchanter’s Tower Degree 2
DrainingDoes 110 injury to Magicka on a blocked assault or Defend Bash.
  • 1 Lesser Soul Gem
  • 12 Glow Mud
  • 2 Petty Soul Gemstones
Enchanter’s Tower Degree 2
BurningDoes 40 hearth injury on a blocked assault or Defend Bash.
  • 1 Middling Soul Gem
  • four Petty Soul Gens
  • 2 Lesser Soul Gemstones
  • 21 Fireplace Salts
Enchanter’s Tower Degree three
ArcingDoes 34 surprise injury to Well being and Magicka on a blocked assault or Defend Bash.Enchanter’s Tower Degree three
HinderingGoal surprised by way of a blocked assault takes 26 further injury whilst surprised.Enchanter’s Tower Degree three

Enchanting Lore

From the official Website here

Telenger the Artificer presents his unusual theory and answers your questions about Enchanting.
Time to dust off another tome from the archives! Today, Telenger the Artificer wishes to share with you his latest theory, which is sure to get you thinking about the power of language. He discusses how Enchanting ties into his postulations and answers a few of your questions on the topic.
Madam Firilanya, who you might already know, will be here next week. Send your questions about the clothier profession, dyes, or any Elder Scrolls lore topic to .

Words and Power

By Telenger the Artificer
Are languages in Tamriel more than a convenient means of communication? Throughout my studies, particularly in my ongoing research of the mysterious runestones, a theme of language explicitly interconnected with magic has surfaced with frequency that cannot be ignored. Is the very act of casting ideas into words an invocation? I present here evidence that may just support this admittedly radical position, which I hope the sapiarchs of the Crystal Tower will be enticed to expound upon or refute.
Let us begin with the runestones of Enchanting. Each is marked with a symbol consisting of syllables arranged together. Alone, a rune is inert, but magical potential is unleashed when combined with others in the appropriate syntax. The full form, the complete expression, conveys magic. One does not even need to fully understand the language to unlock the power it contains—not enough words exist or are known to truly speak it, but by studying glyphs and combining runestones, it is possible to grasp enough of the raw concepts to utilize it. The language itself is undeniably connected in a fundamental way to magical energies, though its origin remains a mystery.
As an aside for prospective students of Enchanting, do not become discouraged when you encounter a rune you are unable to decipher. Only through repetition of words and phrases you have learned and the extraction of runes from glyphs will you obtain the knowledge you need to master more difficult runes. Be patient and work with other students to create and deconstruct glyphs to gain more insight into their interplay and true meaning.
Language, specifically the written word, is also of critical importance to the Altmer. Not only does it preserve our history, but it captures and defines our auspicious lineage and ensures that every Mer knows his or her place in the hierarchy. It is no accident that Altmeri society is the most orderly and structured in Tamriel—it is the will of Xarxes himself. The scholar-priests of the divine scribe, secretive though they are, are said to preserve an ancient tongue long forgotten to any but their order. In Helaameril's “Conversations with the Etymon-Binders,” an anonymous scribe hints at tomes capable of producing tastes, smells, and dancing images, and texts that can be read by any gazing upon them—even the unlettered. Another form of word-magic, if Helaameril is to be believed.
Consider even what may seem mundane: the speech of a great general upon the morn of battle that rouses his troops to perform incredible deeds, the songs of a master bard that inspire emotion, the calming tone of a mother to her child. Are there traces of magic in everyday exertions of will through speech or writing? It seems possible that some remnant of ancient pre-Dawn power lingers on here, though it has grown faint. There is even more evidence to support this throughout the history of Tamriel—far too much to detail here—and I look forward to debating this theory among my peers.

Telenger the Artificer answers your questions:

Elder Scrolls Enchanting Lore Skyshards

I have always been fascinated by enchanting and soul gems in particular. Is it possible to utilize the souls in Soul Gems in other ways than powering enchantments and spells? Could one extract the soul and manipulate it outside of the gem? Surely it is the intent of Molag Bal to use the power of soul magic—so why can we not do the same? – Araeynir Fireheart
Telenger the Artificer says: “Though there is currently a great deal of investigation into soul-trapping and soul-manipulation occurring on continental Tamriel, as an Altmer I cannot in good conscience condone such experiments, which in the Summerset Isles would be rightfully banned as darkest necromancy. I advise you to turn the fire in your heart to other, brighter pursuits.”
I am a humble Breton battlemage who has only recently started learning the art of Enchanting. My search for runes is slow going, even with the assistance of a hireling. I find I am often lacking in aspect runes. On the opposing side of the spectrum, I have an over-abundance of essence runes. I have a number of potency runes, but they are beyond my level of comprehension. Have you any recommendations for learning this art more quickly? – Marola Eponine
Telenger the Artificer says: “Ah, you young Bretons – sometimes talented, but always hasty! My advice is to seek out the companionship of others with the same interests to form a society of mutual support – an enchanters' guild, if you will. In this way, you will be able to pursue different approaches simultaneously, and all will benefit from the resulting knowledge. You will also be able to trade runes amongst yourselves.”
I read with great interest your volume on the 'Enigma of the Runestones,' certainly the most comprehensive account to date on this fascinating topic. I would be interested in knowing more about the words associated with the runestones. What language are they? I am aware of the theory proposed by Nolin the Many-Hued, according to which runestones would be the result of an Ayleid wizard's experiment. And yet the Ayleid word for 'fire' is 'molag,' whereas the essence runestone associated with fire is 'rakeipa.' And what is your personal opinion on the origin of runestones? – Salagar Feynn, Evermore Mages Guild
Telenger the Artificer says: “A fascinating question, which I myself have spent some time researching. Study of the runes shows that they are made of repeating figures, each of which is expressed as a verbal syllable: thus ‘Jora,' the trifling rune that translates as ‘develop,' combines the two angled slashes that we know as ‘jo' and ‘ra.' When ‘je' is added, the result is ‘Jejora,' the slight rune that means ‘raise.'
“So the rune names clearly form a language that is coherent and consistent, if limited. The question is, What language is it? This is where we begin to run out of answers, as the rune-language seems to derive from no known historic or pre-dawn culture. My personal best guess is that it is a language that was entirely invented by some Dawn Era enchanter or school of enchanters who left no other record of their existence than the spread of runestones across Tamriel.”

Further Reading:

Enigma of the Runestones

Elder Scrolls Enchanting Lore

By Telenger the Artificer
The origin of the mystic runestones found scattered across Tamriel is obscure and uncertain. Even their nature and material composition is a matter of hot debate among the sages of the Crystal Tower. The Venerable Ancirinque, Sapiarch of Mythohistory, holds that certain difficult passages in Torinaan's Journal indicate that runestones were already here when the Foresailor arrived from Old Aldmeris. However, Nolin the Many-Hued, Sapiarch of Enchantment, contends that they date from the early Merethic Era, and are the unintended consequence of an Ayleid wizard's experiment gone awry.
Whatever the truth of their origin, after generations of study by the finest magical minds in the Summerset Isles, their various properties have nearly all been identified, and their uses in the enchantment of arms, armor, and ornaments are well understood. For general classification they fall into three categories, which we latter-day mages have dubbed Potency, Aspect, and Essence.
For enchantment purposes these three types of runestones can be understood as mystically complementary, for only by combining one of each category can the enchanter create a 'glyph,' our term for the magical substance we use to endow an item with sorcerous power.
However, though we know how to use runestones to create magical items, the enigma remains: what are they? We have named their three standard categories Potency, Aspect, and Essence—but what does that mean? Even the great Phariiz the Antic, who gave them these names, even he, when asked what they meant, merely shrugged and replied, 'Those are the names that feel right to me.'
Even the fact that there are three kinds of runestones generates debate, as it seems to contradict the Anu-Padu Theorem, which posits that duality is the foundation of the Aurbis. Camilonwe of Lillandril asserted that it was impossible that there were only three types of runestones, and spent the last two hundred years of his life searching for a fourth, convinced that proper classification called for such entities to appear in dual pairs. He never found this 'quartonic runestone,' which he dubbed Celerity, but he insisted until the end that his theory was sound.
Was Camilonwe right? Do Celerity runestones exist, but in some state of reality that makes them imperceptible to normal mortals? That is a question that is, so far, unanswerable.